Matxakeitor Wrote:New engine “level-of-detail” graphical system for better general performance
Dear Admins,
We've just updated our patch info thread to include the following new items on the list:
Improved drop reward as result of completing sidequests
PvP: Corrected a problem where a teleporting player could incorrectly be attacked during his fade-in
In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has their own enemies with their own spawn levels.
Serafone will be able to play with Matxakeitor although their chars are not on the same side of Ancaria (light-shadow)
If you missed any of the previous updates, you can find all the information release so far here:
http://forum.sacredeng.ascaron-net.com/ ... hp?t=50951
In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has their own enemies with their own spawn levels.
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