In a few weeks we're hoping to have a Patch for you. Please do not confuse a Patch with a Hotfix. As the name implies, a Hotfix is intended specifically address a small number of few urgent points within a short time. The Patch, or Content Update, will do much more. The Patch will include plenty of important fixes, but will also add new content desired by the community and developers.
All the teams work on this at the same time, but on separate items, so sometimes it happens that some things are done sooner than others. As the items with longer time requirements are resolved, they may result in changes to the overall plan (either in terms of the date it will be available, or the content it includes).
Please remember, this information is preliminary so even if something appears on the pre-Patch target list now, it may not be included on the final list. The final list will be given out with the Patch after it's completed it's journey through QA. The QA part of the development cycle is the thing that usually requires most of the time.
The time window we are hoping for is around the end of November, but this date is subject to change for the reasons described above. When we have the exact date for you we will be sure to announce it as quickly as possible. In the meantime, in order to keep you informed about what to expect, we'll be posting some of the planned changed and tested items in this thread.
We will update this thread often with information about the status of the Patch, so please be patient if your suggestion or issue is not in the list yet. It may be included in our next update.
- Fixed several possible causes for crashes
- Added a new ingame-options menu
- Added several new bosses to reward exploration
- Added 8 new portals for more convenient traveling in Ancaria
- Better path navigation in some areas
- Improved targeting with combos
- Several minor fixes for Combat Arts
- Fixed some cases where FPS would suddenly randomly drop
- Corrected cases where PvP attacks were incorrectly allowed in some cities
- End boss uses more special abilities
- Increased the difficulty of creatures in Dungeon areas
- Mainquest related holograms in the jungle area are now working correctly
- The Questlog does not need to be activated after exit/load anymore
- Fixed cases where the Inquisitor’s armor and clothes were detached from body with certain graphic settings
- New engine “level-of-detail” graphical system for better general performance
- Corrected situation where buffs could not be activated when there was nothing (individual art or combo) placed in the combat art slots
- Improved quality of some drops when perception skill mastery level attained
- Increased drop rate of Set-items
- Improved drop reward as result of completing sidequests
- PvP: Corrected a problem where a teleporting player could incorrectly be attacked during his fade-in
- In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has their own enemies with their own spawn levels.
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